1,011,341 Votes Decided: This is the WORST Minecraft feature.



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*2:13 For those who’ve seen the Tom Scott video, you might be confused as to why I said “six months ago”. I don’t have an explanation for that.

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46 Comments

  1. Download X-VPN free: https://xvpn.io/download?aff=p5dqrtvs9p
    or use code: PHOENIXSC for 30% off any plan.

    2:13 For those who've seen the Tom Scott video, you might be confused as to why I said "six months ago". I don't have an explanation for that.

    Thank you so much to X-VPN for making this project possible. We now know what the worst Minecraft feature is (from a relatively-tucked-away-niche Minecraft demographic).

  2. I'm pretty sure the venn diagram of demogrpahics between you and Tom Scott's audience is a single circle… I don't thnk anyone will mind you using his methodology lol

  3. I saw the Phantom in the thumbnail and I gotta say something. I was actually around for that specific mob vote and the thing is, unlike the more recent format that tells you what they can do, all we had to go on was a picture. That’s it. Nobody knew its functionality. In fact I’m pretty sure most people (including me) thought it would be an underwater mob.

  4. ive been doing hardcore runs in java for abit now and i've gotten full echnact and netheright like 4 times i consistantly hate enchanting and how many levels i need it's so rng

  5. I really hope the Sift will be used to introduce concepts that allow bigger issues like inventory space expansion or villager trading rebalancing or loosing expensive items or the fact that its a no brainer in singleplayer to always carry a bed and sleep as soon as it turns night to not even spawn mobs from the first night on. AND FIX THE PHANTOM ALREADY.
    Also im surprised the wandering trader and Pillager patrols didnt come up.

  6. A while back I used to think that I needed beds for making villager farms. I eventually stopped when I found out that that wasn’t the case.

    This video made me realize I was right, just in a different edition.

  7. I would like an expensive enchant not villager tradable or rare item to put on your tools and armor to either soulbound them so they stay on you after death but maybe only once or need to be recharged or they get really damaged after or something or one that makes them persistent so they dont despawn or much later and maybe dont get destroyed by explosions an anvils and stuff.

  8. i've had phases where i do and don't use keep inventory, and phases where i do and don't feel like i'm playing the game "wrong" because i had it on. It's just not a perfect solution. I do like running back to where I died to recover my things, but I don't want as much panic and stress. Gravestone mods are great, and I wish it was a vanilla toggle.

  9. i mostly voted for things that take away the simplicity. End dimension, ender dragon, etc. These things add to the game, but for me it just becomes an imposed goal that I feel at the back of my mind like I ought to reach, and it affects my playthrough.

    Or quality of life that streamlines things into being too comfortable and convenient, like infinity and mending. i'm not too surprised to see relatively few players are bothered by these things, but I am a bit disappointed. Where are my arrow crafters and tool breakers at?

    I get liking mending though. with the enchanting system as it is you want nothing but the best levels of enchants, especially on pvp servers. because of that notion, when you finally get max enchants you don't want to have to farm for that again because the process isn't great for getting all max.

  10. As for the leashes, they could make it so that if you try to "overextend" a leash it pulls you back this way you know where and when the problem is. (also i think instead of leash disappearing from the inventory it should be still in there and maybe have like durability (not an actuall one but the kind that would show you how much it has extended: full red bar: its fully extended and will soon break, short green bar, you can go further)

  11. My take for the leashes: keep the leash with only string easily snappable. Bring also a better leash made with a slime ball that stretches (that craft made a lot of sense and gave a lot of value to the item)

  12. Most of the hated features are just difficult things, just like basalt deltas. And some silly players hate it cuz they can't deal with it. Go play Stardew valley or creative mode then idk

  13. Enchanting tables are RNG, the result is only partially visible, and they eat levels like crazy.
    Tools have limited anvil interactions, and anvils also eat levels.
    Books are hard to find naturally, and also RNG.
    The fact that people need to build villager labor camps (which requires a huge grind for emeralds as well) to get gear with the enchantments they want is telling of the fact the ENTIRE enchanting system needs a complete overhaul.
    It isn't FUN. It's tedious, and a waste of time to get what you want no matter which method you prefer.

  14. As somebody who knows some stuff about redstone

    People still complaining about Quasi-Connectivity is insane to me. It's intentionally left in because it enables so many redstone builds that would be impossible otherwise.

  15. Inventory space management is sooooo bad in minecraft, just go play factorio for like an hour, see their quality of life for inventory management, then come back.
    Also crop trampling used to be worse, you use to have to sneak to avoid it when walking on them.

  16. The creeper can never be the worst feature, its just that the way people handle it make it seem worse than it is

    You could make its explosion drop 100% of the items that it breaks, and it would feel far more of an annoyance than a destructive force than it currently is

    Also, current reddit is the WORST place to get accurate information from

  17. To be honest, it wasn't the best poll, because the questions were "Which of the two is the worst", and there were moments were I was like "I'm fine with both" and so, I was forced to choose one, even at random sometimes, which is not good as that would add up to the total times they were choosen. Like, I wouldn't care about the "too expensive", because I never got it lol.

  18. Anvil expenses rising every time you want to reenchant or repair is ridiculous.. God forbid you want to enchant a sword and then keep using it forever in your own personal solo game, can't have that kind of "unfairness" 😂 honestly if you're playing offline single player, all rules should be turned off and you should be able to be as OP as you want even in survival mode, it's your world and you can't cheat against yourself.

  19. 12:40 if you think five minutes is bad .. once I died to cave spiders and began running back there from spawn, and my friend grabbed a few of my things, backed out of the spawner room I died in, built a chest, put my things in, ran to grab more of my things, and they despawned in front of him, I watched them vanish on his side of the split screen and we just started cussing out the game for being a cheater. So we went to creative and gave ourselves a bunch of stuff since the game is a cheating ass. IT HAD BEEN ONE. MINUTE. Fcking get rid of item despawn 12:59 and I disagree , it's not necessary, there are other ways to get rid of too many entities if you're lagging. if I want my items to stay floating on the floor indefinitely and the entities lag my game, that's MY prerogative, it should even be my right as a user to lag my game like fck if I want entities to not despawn, it's a BS feature that needs to be toggled or optional, if entities lag your game you just get off your butt and pick up the items, or use the code in the chat that manually despawns all entities which already exists, I've seen people use it before. And now I play with Keep Inventory on because they just screw you and screw over and over again with your inventory dropping.

  20. To be fair, public voting system is a terrible idea, because heres a thing: people dont like Creepers only because of the fact that it can sneak on you, which is honestly not a bad thing since it should encourage players to be aware of their surroundings & be cautious about their moves, lighting, distancing etc. Its more or less just that.

    On the other side of that spectrum – there are Parrots, which are passive, but also pretty much useless in context of the game's main aspects as they only serve as a pet, or worse – they can be killed by giving them cookies which uh… literally speaks of "Hey kiddo, you can feed 'em dangerous stuff, and their death will be on your hands" instead of Mojang just not letting them to be fed cookies at all, meaning kids that does not understand the dangers (whether because of bad parenting or some other factors) – they could just do it for the sake of curiosity, because the game allows them to do so, but all of this is only valid as a reason when kids' safety is a concern, otherwise people of appropriate age should be aware of that & it wouldnt matter in whichever direction.

    Thats why its not as simple as just voting, everything has variables.

  21. The best solution in my opinion for the items despawning problem is for a gravestone to spawn at your point of death which acts as a container to store your items. Lots of games do it, like Valheim for example. If you wanted to keep the hazard factor of losing stuff from dying in lava or the void, make it so the gravestone doesn't spawn at all in the void, and that it can only hold items that won't burn if you died in lava. And! I think a gravestone item would be an excellent decorative block in addition to its utility.

  22. 13:10 You could have certain, rarer items like shulker boxes and enchanted diamond/netherite tools and armor take longer to despawn while leaving, or even decreasing the time for stuff like eggs and seeds on the ground. Mojang has actually already ADDED this functionallity to the base game, but for some reason it applies only to the nether star of all things, giving it 10 minutes to despawn instead of the standard 5.

  23. 8:25 I never understood this, why tf can I not sleep because monsters are nearby? In real life I've slept beside monsters even as a small child, if there's a wall between me and the monsters, why can't I deal with it in the morning? ALSO if I set my bed in the MIDDLE OF A FIELD surrounded by monsters, it lets me sleep literally while a zombie is walking right up to me, so it actually doesn't make sense that inside my base I can't sleep because something bad is outside. In REAL LIFE, with insomnia since childhood, I've still fallen asleep near dager. I've slept in a flimsy tent while bears and pumas and jaguars walked around in the dark woods around me, I've slept surrounded by bugs and insects that could seriously mess me up, my tent covered in spiders at night, it's all cool. I've slept completely exposed out in the open in a hammock while a pack of coyotes laughed around me in the dark, I've slept even knowing someone in that room or the other room wanted to do horrible things to me. But in Minecraft you can't sleep in a stone house if there's a tiny spider outside? That's freaking LAME, Mojang.

  24. While keepInventory isnt cheating, it vastly changes how you play the game. There is a reason gravestone mods exist, people like the thrill of having to recover their items after having messed up. Its all part of risk and reward, which gets completely eliminated with keepInventory.

  25. Item dropping could be remedied via a “grave” system, all you’d need to do to remove dead player items would be instantly delete graves in the area

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